Home Home | About Us | Sitemap | Contact  
  • Info For
  • Professionals
  • Students
  • Educators
  • Media
  • Search
    Powered By Google

Traveling in Cyberspace: Computer-Based Training

R. Jason Weiss

J. Philip Craiger

University of Nebraska at Omaha

Our memories of the Jetsons cartoon are fuzzy, but we recall that the show presented a futuristic vision of computer-based training as a single robot teacher instructing a class-not much of a change from the standard classroom as we know it! In fact, classrooms and teachers are not typically associated with computer-based training (CBT). CBT offers a more personalized environment in which the learner works at his or her own pace, alone with the system. While the CBT industry is growing by leaps and bounds, we have seen surprisingly little related discussion in the various I/O forums. As a result, we decided to take this opportunity and introduce CBT in this installment of Traveling in Cyberspace.

The Range of CBT

Computer-based training defies easy definition. The area itself has known many similar names, as Gery (1987, p. 7) notes: if you don't like "computer-based training," you can call it "computer-assisted instruction," "computer-mediated development," or even "computer-enhanced teaching!" In its broadest sense, CBT is a method by which computers are used to deliver training in particular knowledge or skills. CBTs vary in the sophistication with which the material is presented, the amount of interaction between the user and the CBT, and the fidelity of instruction. The following descriptions of these dimensions draw heavily on Lee and Mamone (1995) and Gery (1987).

Presentation sophistication. Presentation sophistication is basically about what is popularly known as multimedia. The simplest presentation system delivers instruction exclusively via a computer monitor, and may be completely text-based. Those who scoff at such an "antiquated" presentation should know that CBTs have existed since the 1960's (e.g., Skinners programmed instruction modules; Kulik, 1994), long before the days of multimedia! Nonetheless, the widespread availability of computers equipped with sound cards and powerful graphics adapters allows for presentations including realistic sound cues and full motion video. For example, one customer service CBT system we've seen features sound clips simulating telephone calls to customer service and on-screen video clips in which a supervisor describes each lesson's learning points.

Amount of interaction. Gery (1987) defines the amount of interaction as a function of the degree of learner control and the level of interactivity demanded by the CBT. In the sense used here, interactivity is used to describe a "learning process in which the learner and the system alternate in addressing each other. Typically, each is capable of selecting alternative actions based on the actions of the other" (Gery, 1987, p. 217). A CBT system with little interactivity or learner control presents information in a predetermined sequence. These systems are often called page-turners because the CBT is functioning as little more than an electronic book (albeit one which may have sound and video). A high level of interactivity with little learner control results in a system in which learners communicate a great deal with the CBT, but have little control over the flow of the lesson. In contrast, high learner control and low interactivity makes for a CBT similar to the "help system" on your computer. You can get information on various topics and jump to particular material at will, but there is no further interaction with the system. Finally, when learner control and interactivity are both high, the CBT is a loosely structured system in which the learner chooses what to study, and all aspects of the system are highly interactive.

Fidelity of instruction. Fidelity of instruction is preserved to the degree that the CBT simulates the environment in which the knowledge or skill is to be reproduced by the learner. For example, last year we tried out a CBT system used to train "411" operators. The system was based on a highly detailed simulation of a 411 operator's workstation, including a window reproducing the operator's computer monitor, and simulation of incoming calls. The learner could even ask the caller different questions to probe for more information, if necessary, although the caller got pretty testy after a while! At each step, the CBT provided feedback and permitted the learner to go back and perform the necessary behaviors correctly. Obviously, this system offers a high degree of fidelity which should therefore result in a high degree of training transfer. Lower on the fidelity scale, we find more limited simulations. The least instructional fidelity is represented by text displays which simply set out information on the knowledge or skills to be learned, but offer no simulation of the work environment.

To sum up our discussion so far, computer-based training systems are computer programs which instruct users in particular knowledge or skills. CBT systems vary in the sophistication with which they present the tutorial (i.e., their use of multimedia), the amount they interact with the user, and their use of simulation to achieve instructional fidelity. Applications of CBT systems range from new hire training to supplementary training in interpersonal skills to "just-in-time" training in which incumbents receive training only when they encounter a novel task requiring the application of new knowledge or skills. The remainder of this discussion addresses the pros and cons of CBT from the organization and the user's standpoints.

Benefits of Computer-Based Training

Computer-Based Training offers promise to both organizations and learners. For the organization, CBT has been linked to improvements in training efficiency and overall cost reductions. Learners enjoy more engaging, individualized instruction with immediate feedback about their performance. We will now discuss these benefits in greater detail.

Organizational benefits

Increased training efficiency. Because of the upstart costs associated with developing customized CBT systems, businesses demand an accounting of the potential for return-on-investment (ROI). Recent studies have compared multimedia CBT and traditional classroom training across numerous applications and subjects. A consistent result is that CBT reduces training time by 25 to 50%, with equivalent or better retention and transfer. For example, Adams (1992) reviewed six controlled studies that compared traditional classroom instruction to equivalent multimedia instruction at Xerox, IBM, Federal Express, and other companies. The results suggested that CBT provided learning compression rates of 38 to 70%. Union Pacific Railroad experienced 35% and 50% reductions in learning time for two courses delivered to several hundred employees. Finally, Hall (1995) reviewed over 130 companies who use multimedia CBT and found that, in contrast to traditional classroom training, CBT resulted in reductions in training time ranging from 20-80%, with 40-60% being the most common.

Reduced expenses. Custom-developed CBT systems typically require a sizable up-front cash outlay. However, the per-learner cost for the CBT continually drops as the number of learners increases. As a result, CBTs eventually prove more economical than traditional training methods. Costs are reduced in other ways as well. Before CBT, companies without on-site training had to pay for employee travel to training sites (e.g., Williamson, 1994). Because CBT systems can be distributed easily via CD-ROM or the Internet, the need for employee travel is greatly reduced.

Improved tracking of learner progress. Computer-based training is unparalleled in its ability to record all aspects of a learner's development. One can track the amount of training completed by the learner, his or her performance in each training session, and what types of errors he or she committed. In this sense, CBT systems offer the tools to be extraordinarily specific in assessing the learner's performance.

Learner Benefits

Individualized and systematic instruction. A long noted advantage of CBT systems are that they can provide individualized instruction to learners. Similar to a human tutor, sophisticated CBT systems can adjust the sequence of presentation and difficulty of the material based on a learners progress through the system, or even based on individual differences (e.g., learning style, self-efficacy; Craiger, Weiss, & Hawkins, 1997). Unlike one shot traditional classroom learning, CBT systems allow learners to return to subject matter as many times as required to master the material. Multiple presentations of the subject matter, often presented in different formats/media and varying levels of specificity, leads to over learning, which can lead to higher information retention.

Anyone who has ever taught a class or a training workshop knows the difficulty of providing systematic instruction over time. CBT systems are inherently systematic in their presentation of subject matter; concepts are never missed or given different emphasis. Moreover, the computer-based implementation of course content allows system developers the latitude of embedding sophisticated branching and navigation modules, thereby permitting the computer to make judgments (not to be overly anthropomorphic) about the depth and breadth of instruction required based on a learner's progress.

Active and interactive learning. The nature of a traditional classroom setting, including moderate-to-high teacher-to-student ratios, limits an individual students ability to become active in the learning process. We are sure that everyone has had the experience of sitting in a classroom or workshop and thinking to ones self I already know this part, cant we move a little faster? or even worse, Slow down!!! Im not getting it! Few people have the patience to sit through a situation where everyone gets the same information at the same time and pace. Inevitably, some learners who already know the information become bored and eventually tune out the training completely. In contrast, the computer is infinitely patient in dealing with the varying attention span of individuals. If a learner becomes distracted, the computer will wait for him or her to refocus on the task, an inherent consequence given that the learner is dictating the progress of training.

Immediate feedback. We often tell our students on the first day of class that they should expect to participate in class discussion and answer questions because if they dont, we wouldnt know if they were grasping the material until the mid-term exam. When learning a new concept, students need immediate feedback, and CBT systems accommodate them. Even with moderate student-to-teacher ratios, classroom instruction does not allow for high rates of responses from a large number of individuals: when a question is answered correctly by a student, the teacher moves on. Often, students who didnt know the right answer dont have the opportunity to ask why the right answer was correct or why their answer was wrong. CBT systems permit learners to participate and find out if his or her answers are correct or incorrect based on their own individual responses.

Problems Associated with Computer-Based Training

While CBT offers incredible promise, it is not without its pitfalls. Organizations may balk at the steep development costs for custom CBTs, and the time needed to create a truly robust system. Also, it is often difficult to make changes once the CBT is complete. Finally, learners must adjust to the relative inflexibility of CBT systems. We discuss these issues in further detail below.

Organizational Problems

Cost/fidelity/time tradeoff. Numerous off-the-shelf CBT systems exist, e.g., CD-ROMs that can be purchased at your local software store that teach you how to use your word processor. These systems, often selling for under $100, are limited to specific and common tasks, and vary widely in quality. In contrast, customized CBT systems are developed from scratch and allow developers to tailor the system to a particular task, job, or subject matter. As a prominent CBT developer told us, you must pick your priorities when you go with customized CBT: you can have a system developed quickly, inexpensively, or with a great deal of fidelity, but you can never have all three at once (R. Allen, personal communication, April 19, 1996). Taking advantage of the power and flexibility of CBT requires a lot of time and money for planning the system, programming it, and adding the multimedia capabilities. A simple transcription of a training manual into electronic form will be no more powerful to educate than the original hardcopy. The point here is that if you want to reap the benefits of a powerful CBT system, you must also accept the demands of development.

Maintaining a CBT is difficult. Once you have your CBT up and running, what do you do if you want to change it? Some custom-CBT vendors we've spoken to provide a maintenance package for buyers to adjust surface elements of the system, such as particular wordings. However, subtle changes in the target job may necessitate a fairly detailed reworking of the CBT by the vendor (or your in-house developer), adding cost to an already expensive proposition. For jobs that change frequently, it may be more appropriate to use a modular approach, with smaller CBTs each teaching a facet of the job. In this manner, adjustments can be made to one module while the rest of the CBT system remains usable.

Learner Pitfalls

CBT inflexibility. While every effort is made to accommodate the many different ways in which users may interact with the system, ultimately CBTs are inflexible in two ways. First, one is limited to a few methods of communication with the system, such as the keyboard, mouse, and touchpad (Hartley, 1980). Eberts and Brock (1988) predicted an eventual role for natural language voice control, and the wide availability of voice recognition systems leads us to expect to see related CBT implementations in the near future. The second source of inflexibility is that the learner's responses must correspond to those programmed into the CBT (Eberts & Brock, 1988). CBTs attempt to get around this by limiting the ways in which a learner may respond to the system; however, the need for such provisions exposes a weakness of CBT.

Well, that sums it up for this introduction to computer-based training. In future installments we will discuss other topics in computer-mediated work. If you would like to contact us, we can be reached via e-mail at pcraiger@unomaha.edu and weiss@unomaha.edu.

References

Adams, G. L., (March, 1992). Why Interactive. Multimedia & Videodisc Monitor, pp. 2025.

Craiger, J.P., Weiss, R.J., & Hawkins, M. (in preparation). Effect of feedback type on task self-efficacy: A computer-based instruction application.

Eberts, R. E., & Brock, J. F. (1988). Computer-based instruction. In M. Helander (Ed.), Handbook of human-computer interaction (pp. 599-627). North-Holland: Elsevier Science Publishers.

Gery, G. (1987). Making CBT happen: Prescriptions for successful implementation of computer-based training in your organization. Tolland, MA: Gery Performance Press.

Hall, B. (July/August, 1995). Multimedia trainings return on investment. Workforce Training News, 15.

Hartley, R. (1980). Computer-assisted learning. In H. T. Smith & H. R. G. Green (Eds.), Human interaction with computers. London: Academic Press.

Kulik, J. A. (1994). Meta-analytic studies of findings on computer-based instruction. In E. L. Baker & H. F. O'Neil, Jr. (Eds.), Technology assessment in education and training (pp. 9-33). Hillsdale, NJ: Erlbaum.

Lee, W., & Mamone, R. A. (1995). The computer-based training handbook: Assessment, design, development, evaluation. Englewood Cliffs, NJ: Educational Technology Publications.

Williamson, M. (1994, December). High-tech training. Byte, 19, pp. 74, 75, 78, 80, 84, 88.